No description
- C++ 54.9%
- C 41.8%
- CMake 2.8%
- Makefile 0.4%
- Batchfile 0.1%
also adds a disk logger and some various improvements. will this ever be useful for another build? probably not, but couldn't be implemented as a regular patch so into the framework it goes. |
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|---|---|---|
| minhook-master | ||
| patches | ||
| .gitignore | ||
| console.h | ||
| crashlog.h | ||
| DebugDXGI.filters | ||
| DebugDXGI.sln | ||
| DebugDXGI.vcxproj | ||
| dllmain.cpp | ||
| functions.h | ||
| global.h | ||
| hooks.h | ||
| patches.h | ||
| PatchLoader.h | ||
| Pe.hpp | ||
| README.md | ||
Kran's DebugDXGI
dxgi (or dinput8) shim dll to help debugging and patch crashes/other things, mainly in debug versions of games
comes with patches for a few games (/patches directory):
| Game | Patch |
|---|---|
| All Games | Logs debug strings and exceptions |
| Fallout 4 | Fixes crash with tcd command and infinite loop on modded saves |
| Dishonored 2 | Prevents crash due to expired Havok license |
| Immortals Fenyx Rising | Handles int3 exception to prevent Bloomberg exiting the game |
| Starfield | Fixes add credits & fuel menu options, and popup when starting |
| Hunter: The Reckoning | Fixes various crashes experienced in the world |