No description
- C# 85.5%
- C++ 10.9%
- MAXScript 2.2%
- C 0.7%
- Batchfile 0.6%
- Other 0.1%
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allows usage of ImPlot, ImGuizmo, and ImNodes |
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| .github/workflows | ||
| .run | ||
| AltUI@029aa79940 | ||
| ImGuiColorTextEditNet@fcfea2004b | ||
| Other Tools | ||
| VBExtender | ||
| VBLauncher | ||
| .deepsource.toml | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| qodana.yaml | ||
| README.md | ||
| Van Buren Tools.sln | ||
| Van Buren Tools.slnx | ||
VanBurenTools
Various tools and code relating to reverse engineering Fallout Van Buren
Repo Content:
VBLauncher
The main thing. features include:
- Edit game and dgVoodoo settings
- Load mods with ModOrganizer 2 inspired UI (mostly functional)
- Edit game files [WIP]
- Extract game files from .grp (feature parity with ungrp, no other tools needed)
- Visual preview of game resources (models, textures, etc.) [WIP]
VBExtender
A DLL loaded by the game. includes some patches and utilities, and an .ASI loader, not guaranteed to be stable.
How to use:
Put the launcher in the game directory, and open the options menu(s) and apply your desired tweaks before launching.
3rd Party Libraries:
VBLauncher:
- AltUI for (most) UI elements
- dgVoodoo2 for in-game graphical improvements
- DXVK for no good reason
- Helix Toolkit for 3D rendering/previews
- HexBox for preview of some files
- Pfim for loading of .tga images
- ImGui.NET for editor UI
- Veldrid for ImGui.NET backend
- ImGuiColorTextEditNet for textual editors
VBExtender:
- Detours for hooking functions
- discord-rpc for Discord integration
- ImGui for menus
- MemoryModule for containing & loading the dll it replaces